Card Reward
Game term
A pack of 3 random cards. You may choose 1 to add to your Deck.
A card reward offers 3 cards from your character's pool and you keep at most 1; Skip is normally available.
Each card's rarity is rolled separately. After a normal fight the base odds are 37% Uncommon and 3% Rare, with the rest Common.
The Rare figure carries a running offset: it starts at -5 points, rises 1 point for every card that is not Rare, caps at +40 and drops back to -5 the moment a Rare appears.
So early rewards are rarely Rare, and a drought guarantees one.
Elite rewards use 40% Uncommon and 10% Rare; boss rewards are always Rare and ignore the offset.
Ascension 7 (Scarcity) lowers the Rare odds and slows the growth. Cards can also arrive upgraded.
Worth knowing
Notes
What affects card rewards
Extra rewards: The Hunt grants one on a Fatal hit, Prayer Wheel one after every normal fight, Orrery 5 on pickup, Lost Coffer 1.
Reshaping: Driftwood lets you reroll each reward once, Pael's Wing lets you sacrifice rewards for relics.
Wider pool: Dingy Rug and Prismatic Gem widen the pool to Colorless and other color cards.
Enchanted: Glitter enchants every option with Glam, and Lava Lamp upgrades them when you took no damage.
Other game terms

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