
Electric Shrymp
Ancient
Upon pickup, Enchant a Skill with Imbued.
On pickup you choose one Skill in your deck to enchant with Imbued. An Imbued card starts at the bottom of the draw pile and is played automatically at the start of turn 1 of every combat, before you act, without you paying for it. Only Skills can take the enchantment. The pick is made once and the relic cannot be traded. It comes from Orobas.
Rarity
Ancient
Character
All characters
When to take Electric Shrymp
Take it when your deck has a Skill whose effect lasts or sets something up, a summon, a channel or a lasting buff. Better to pick another Orobas relic if you have no such card yet.
Cards that synergize with Electric Shrymp

Bodyguard
Skill
1
Summon 5.
BodyguardBodyguard or Afterlife open every fight with a summon.Summon 5.

Afterlife
Skill
1
Summon 6.
Exhaust.
Exhaust.
AfterlifeBodyguard or Afterlife open every fight with a summon.Summon 6.
Exhaust.
Exhaust.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier channels 2 Frost before turn 1.Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Snakebite
Skill
2
Retain.
Apply 7 Poison.
Apply 7 Poison.
SnakebiteSnakebite applies 7 Poison for free.Retain.
Apply 7 Poison.
Apply 7 Poison.

Blade Dance
Skill
1
Add 3 Shivs into your Hand.
Exhaust.
Exhaust.
Blade DanceBlade Dance puts three Shivs in your opening hand.Add 3 Shivs into your Hand.
Exhaust.
Exhaust.

Venerate
Skill
1
Gain .
VenerateVenerate adds 2 Stars to the Regent's opening pool.Gain .
As offered in events
Enchant a Skill with Imbued.
Changes by version
- Electrified Shard to Electric Shrymp
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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