
Defend
Skill
1
Gain 5 Block.
Goopy
Enchantment
Goopy fits only cards with the Defend tag: the five basic Defends and Ultimate Defend.
Mechanic: it adds Exhaust, and each play raises the enchantment's counter by one on the combat copy and the deck copy alike; the Block bonus is the counter minus one.
Source: Pael's Claw is the only one, an Ancient relic Pael offers in the Hive when at least three of your cards qualify.
Stamped at 1: it stamps every Defend in your deck at counter 1, so the first play adds nothing, the second adds 1, the third 2, and so on.
Net effect: since the card exhausts, each Defend grows once per combat, and your Defends now leave your hand each fight.
Comes from
2 sources1 relic, 1 event: Pael's Claw, Pael
Where it comes from
Best cards to enchant
Build around the Exhaust rather than the growth. Feel No Pain pays 3 Block every time a Goopy Defend exhausts. Dark Embrace draws a card per exhausted Defend. Ashen Strike and Pact's End count the exhaust pile the Defends fill. Forgotten Ritual wants a card exhausted this turn. Ultimate Defend is the best carrier: it starts at 11 Block and grows like the basics.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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