
Blade of Ink
Skill
1
Add 2 Inky Shivs into your Hand.
Inky
Enchantment
Inky adds 1 to the card's attack damage, folded in before Strength and other modifiers.
Weak too: after the card resolves it applies 1 Weak to the target, or to every enemy if the card hits all enemies.
No relic grants it: it exists for Blade of Ink, the Silent Rare Skill that adds 2 Shivs to your hand (3 upgraded) and enchants each one as it is created.
Result: an Inky Shiv deals 5 damage, applies 1 Weak and exhausts.
Order: the Weak lands after the damage, so it helps later hits, not the Shiv itself.
Comes from
Nothing in this buildNo relic, event, potion or card grants it yet
On cards
1 cardA card whose own text names it: Blade of Ink
Worth knowing
Cards that name it
Best cards to enchant
Shiv synergy: everything that likes Shivs likes Inky Shivs.
Accuracy: adds 4 more damage to each one.
Tracking: doubles Attack damage against Weak enemies, and each Inky Shiv reapplies the Weak.
Fan of Knives: makes Shivs hit everything, so the extra point lands on every enemy.
Phantom Blades: lets you hold them and boosts the first Shiv each turn by 9.
Knife Trap: replays every Shiv in your exhaust pile, Weak included.
Debilitate: doubles what the Weak does.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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