
Defend
Skill
1
Gain 5 Block.
Perfect Fit
Enchantment
Whenever this would be shuffled into your Draw Pile, place it on the top instead.
Perfect Fit rises to the top of the draw pile whenever the discard pile reshuffles into it.
First cycle: the initial shuffle at combat start does not count, so the card sits wherever it lands until you have gone through the deck once.
After that: every later shuffle of the discard pile into the draw pile pulls the card back to the top, so it is the first card you draw each new cycle.
Field of Man-Sized Holes: the only source, an event in the Hive that appears only when you own an enchantable card.
Entering your hole: enchants one card.
Resisting: removes two cards and adds the Normality curse instead.
Comes from
1 eventField of Man-Sized Holes
Where it comes from
Best cards to enchant
Best target: a card you want in every hand, in a deck that reshuffles often.
Reboot: shuffles everything and draws 4, so the enchanted card is guaranteed among them.
Suppress and Mind Blast: Innate, so they cover the first cycle themselves and Perfect Fit covers the rest.
Comet and Bludgeon: the big hits you want back the moment the deck turns over.
Exhaust cards: such as Backstab waste it, since they never reach the shuffle.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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