
Strike
Attack
1
Deal 6 damage.
Corrupted
Enchantment
Deal 50% more damage, but lose 2 HP.
Corrupted only goes on Attacks.
Multiplier: it multiplies the card's attack damage by 1.5 before Strength, Vulnerable or any other modifier, scaling the printed number while everything else stacks on top.
Cost: after the card resolves you take 2 damage that ignores Block, counting as unblocked damage to you, so anything watching you lose HP on your turn fires.
Multi-hit: a multi-hit attack multiplies every hit but pays the 2 HP once per play.
Source: the only source is the Symbiote event, found from the second act onward. Approaching the polyp enchants one Attack, locked if none qualifies; burning it transforms one card instead.
Comes from
1 eventSymbiote
Where it comes from
Best cards to enchant
Bludgeon: goes from 32 to 48 for one 2 HP payment.
Bury: hits for 78.
Seven Stars: puts the bonus on all seven hits against every enemy.
Rupture: turns each play into Strength.
Tear Asunder: gains a hit for every HP loss this combat, so each Corrupted play adds one.
Inferno: deals 6 to all enemies whenever you lose HP on your turn.
Avoid: cheap attacks you play several times a turn.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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