Strike with Sharp

Sharp

Enchantment
Increases damage on this card by 3 or 2.
  • Adds its amount: to the card's attack damage, folded into the base number before Strength, Vulnerable and other modifiers, so a doubling effect doubles it too.
  • Applies to every hit: of a multi-hit card and to every enemy of an all-enemy attack. Only Attacks qualify.
  • Gnarled Hammer: a Shop relic that lets you enchant up to three Attacks with Sharp 3 on pickup, and you can stop early.
  • Self-Help Book: its first option puts Sharp 2 on a single Attack.
  • Both sources: are permanent, so the bonus survives upgrades.
Comes from
2 sources1 relic, 1 event: Gnarled Hammer, Self-Help Book
Number
3 or 2By source. 3: Gnarled Hammer; 2: Self-Help Book

Where it comes from

Best cards to enchant

  • Best target: multi-hit attacks, which turn a small bonus into a large one.
  • Sword Boomerang: goes from 3 to 6 per hit, doubling its output.
  • Conflagration: jumps from 2 to 5 damage to all enemies, four times.
  • Dagger Spray: hits everyone twice for 7.
  • Seven Stars: gains 21 damage per enemy.
  • Whirlwind and Skewer: gain 3 on every hit for every Energy spent.
  • Scale: a single 30-damage hit gains ten percent; a seven-hit card gains far more.

Other enchantments

Purchase today
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