
Strike
Attack
1
Deal 6 damage.
Sharp
Enchantment
Increases damage on this card by 3 or 2.
Adds its amount: to the card's attack damage, folded into the base number before Strength, Vulnerable and other modifiers, so a doubling effect doubles it too.
Applies to every hit: of a multi-hit card and to every enemy of an all-enemy attack. Only Attacks qualify.
Gnarled Hammer: a Shop relic that lets you enchant up to three Attacks with Sharp 3 on pickup, and you can stop early.
Self-Help Book: its first option puts Sharp 2 on a single Attack.
Both sources: are permanent, so the bonus survives upgrades.
Comes from
2 sources1 relic, 1 event: Gnarled Hammer, Self-Help Book
Number
3 or 2By source. 3: Gnarled Hammer; 2: Self-Help Book
Where it comes from
Best cards to enchant
Best target: multi-hit attacks, which turn a small bonus into a large one.
Sword Boomerang: goes from 3 to 6 per hit, doubling its output.
Conflagration: jumps from 2 to 5 damage to all enemies, four times.
Dagger Spray: hits everyone twice for 7.
Seven Stars: gains 21 damage per enemy.
Whirlwind and Skewer: gain 3 on every hit for every Energy spent.
Scale: a single 30-damage hit gains ten percent; a seven-hit card gains far more.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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