
Defend
Skill
1
Gain 5 Block.
Soul's Power
Enchantment
This card loses Exhaust.
Strips Exhaust: from a card. Only cards with Exhaust printed on them qualify; Exhaust granted by another effect during combat does not count, and text that exhausts other cards still works.
After enchanting: the card goes to the discard pile after each play and comes back every cycle.
Grave of the Forgotten: the only source, in Glory, appearing only when you hold an eligible card.
Confronting: adds the Decay curse to your deck and then lets you enchant one card.
Forgotten Soul: accepting instead gives you this relic.
Comes from
1 eventGrave of the Forgotten
Where it comes from
Best cards to enchant
Best target: Rares balanced by Exhaust, which become engines.
Adrenaline: 1 Energy and 2 cards for free, every cycle.
Supercritical: gives 4 Energy per cycle.
Impervious: blocks 30 every time it comes around.
Offering: repeats if your HP can afford it.
Feed: can raise Max HP on more than one kill.
Master of Strategy: draws 3 for 0, again and again.
Fiend Fire: still exhausts your hand; only its own Exhaust goes away.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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