Defend with Sown

Sown

Enchantment
The first time you play this card each combat, gain .
  • First play each combat: gain Energy equal to the card's amount, after its effect resolves, then the enchantment goes quiet until the next fight.
  • Eligible: every Attack, Skill and Power.
  • Sapphire Seed: the only source, in the Overgrowth.
  • Planting the seed: enchants one card with Sown 1.
  • Eating the seed: heals 9 HP and upgrades one card instead.
  • One Energy per combat is small: the value is in reliability, since the card must show up early and be worth playing on sight.
Comes from
1 eventSapphire Seed
Number
1from Sapphire Seed

Where it comes from

Best cards to enchant

Innate cards guarantee the Energy on turn 1. Boot Sequence is a free 10 Block that now also pays for a card. Backstab and Dramatic Entrance are free opening attacks that refund a point. Slice and Deflect cost 0 and get played the turn they appear. A 3-cost Power such as Demon Form costs 2 the turn you set it up. Avoid situational cards you might hold for turns.

Other enchantments

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