
Strike
Attack
1
Deal 6 damage.
Instinct
Enchantment
This card's attack damage is doubled.
Instinct doubles the attack damage of the card it is on.
Where it hits: before Strength, Vulnerable and every other modifier, so those still add or multiply on top, and a multi-hit card doubles every hit.
Only the card: only the card's own attack damage counts, damage from powers or relics is untouched, and only Attacks qualify.
Source: the single source is Tri-Boomerang, an Ancient relic Tanx offers in Glory, only when at least three of your Attacks can be enchanted; on pickup you choose three Attacks.
Permanent: the mark is permanent, so an upgrade later is doubled too.
Comes from
2 sources1 relic, 1 event: Tri-Boomerang, Tanx
Where it comes from
Best cards to enchant
Put the three marks where the base number is biggest. Bludgeon becomes 64 for 3 Energy. Bury hits for 104. Comet deals 66 for nothing. Seven Stars hits every enemy seven times for 14. Whirlwind deals 10 per hit to all enemies. Grand Finale reaches 120. Leave low-damage utility attacks such as Neutralize alone; doubling 3 wastes a mark.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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