Strike with Instinct

Instinct

Enchantment
This card's attack damage is doubled.

Instinct doubles the attack damage of the card it is on.

  • Where it hits: before Strength, Vulnerable and every other modifier, so those still add or multiply on top, and a multi-hit card doubles every hit.
  • Only the card: only the card's own attack damage counts, damage from powers or relics is untouched, and only Attacks qualify.
  • Source: the single source is Tri-Boomerang, an Ancient relic Tanx offers in Glory, only when at least three of your Attacks can be enchanted; on pickup you choose three Attacks.
  • Permanent: the mark is permanent, so an upgrade later is doubled too.
Comes from
2 sources1 relic, 1 event: Tri-Boomerang, Tanx

Where it comes from

Best cards to enchant

Put the three marks where the base number is biggest. Bludgeon becomes 64 for 3 Energy. Bury hits for 104. Comet deals 66 for nothing. Seven Stars hits every enemy seven times for 14. Whirlwind deals 10 per hit to all enemies. Grand Finale reaches 120. Leave low-damage utility attacks such as Neutralize alone; doubling 3 wastes a mark.

Other enchantments

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