
Defend
Skill
1
Gain 5 Block.
Imbued
Enchantment
This card is played automatically at the start of each combat.
An Imbued Skill plays itself at the start of your first turn in every combat.
Setup: at combat start it is sent to the bottom of your draw pile, staying out of your opening hand.
Auto-play: the auto-play phase fires it for free, no Energy spent, an enemy-targeting Skill picks a random enemy, and the opening hand is already drawn, so effects on cards in hand see it.
After: it then goes to the discard pile, or exhausts if it has Exhaust. Only Skills qualify.
Source: Electric Shrymp, an Ancient relic from Orobas in the Hive, enchants one Skill on pickup.
Order: Whispering Earring grants nothing here but runs right after Imbued, so Vakuu's first turn sees what it set up.
Comes from
2 sources1 relic, 1 event: Electric Shrymp, Orobas
Where it comes from
Best cards to enchant
Expensive Skills gain the most from a free play. Supercritical hands you 4 Energy on turn 1 of every fight. Bullet Time makes your whole opening hand free. Reanimate opens with Summon 20 at no cost. Offering opens with 2 extra Energy and 3 extra cards for 6 HP. Blade Dance gives three Shivs up front.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.

