Defend with Imbued

Imbued

Enchantment
This card is played automatically at the start of each combat.

An Imbued Skill plays itself at the start of your first turn in every combat.

  • Setup: at combat start it is sent to the bottom of your draw pile, staying out of your opening hand.
  • Auto-play: the auto-play phase fires it for free, no Energy spent, an enemy-targeting Skill picks a random enemy, and the opening hand is already drawn, so effects on cards in hand see it.
  • After: it then goes to the discard pile, or exhausts if it has Exhaust. Only Skills qualify.
  • Source: Electric Shrymp, an Ancient relic from Orobas in the Hive, enchants one Skill on pickup.
  • Order: Whispering Earring grants nothing here but runs right after Imbued, so Vakuu's first turn sees what it set up.
Comes from
2 sources1 relic, 1 event: Electric Shrymp, Orobas

Where it comes from

Best cards to enchant

Expensive Skills gain the most from a free play. Supercritical hands you 4 Energy on turn 1 of every fight. Bullet Time makes your whole opening hand free. Reanimate opens with Summon 20 at no cost. Offering opens with 2 extra Energy and 3 extra cards for 6 HP. Blade Dance gives three Shivs up front.

Other enchantments

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