
Strike
Attack
1
Deal 6 damage.
Momentum
Enchantment
Increase this card's attack damage by 5 this combat when played.
Momentum only goes on Attacks.
Rising damage: every time the card is played, its damage for the rest of that combat rises by the enchantment's amount, booked after the card resolves.
Pattern: the first play deals normal damage, the second adds the amount, the third adds double, and the bonus resets when the fight ends.
Where it lands: added before Strength and multipliers, on every hit of a multi-hit card.
Source: Punch Dagger is the only one, a Shop relic that lets you enchant one Attack with Momentum 5 on pickup.
Example: four plays in one combat deal 0, 5, 10 and 15 extra.
Comes from
1 relicPunch Dagger
Number
5from Punch Dagger
Where it comes from
Best cards to enchant
The mark belongs on an Attack that keeps coming back. Bolas returns to your hand every turn, so it climbs by 5 each turn for 0 Energy. Shining Strike goes back on top of your draw pile after each play. Make It So returns after every three Skills. Sword Boomerang adds the bonus to each of its three hits. Claw is 0 Energy and already grows.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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