Strike with Momentum

Momentum

Enchantment
Increase this card's attack damage by 5 this combat when played.

Momentum only goes on Attacks.

  • Rising damage: every time the card is played, its damage for the rest of that combat rises by the enchantment's amount, booked after the card resolves.
  • Pattern: the first play deals normal damage, the second adds the amount, the third adds double, and the bonus resets when the fight ends.
  • Where it lands: added before Strength and multipliers, on every hit of a multi-hit card.
  • Source: Punch Dagger is the only one, a Shop relic that lets you enchant one Attack with Momentum 5 on pickup.
  • Example: four plays in one combat deal 0, 5, 10 and 15 extra.
Comes from
1 relicPunch Dagger
Number
5from Punch Dagger

Where it comes from

Best cards to enchant

The mark belongs on an Attack that keeps coming back. Bolas returns to your hand every turn, so it climbs by 5 each turn for 0 Energy. Shining Strike goes back on top of your draw pile after each play. Make It So returns after every three Skills. Sword Boomerang adds the bonus to each of its three hits. Claw is 0 Energy and already grows.

Other enchantments

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