
Defend
Skill
1
Gain 5 Block.
Slumbering Essence
Enchantment
If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Held at end of turn: if the enchanted card is still in your hand when your turn ends, its cost drops by 1, and the reduction lasts until the card is played.
Grows by turn: the check runs just before the end-of-turn discard, so a card kept through Retain, or through an effect that retains your hand, gets cheaper every turn it is held. A 3-cost card held for three turns is free.
Once played: the discounts vanish and the card returns to full price.
Eligible: any Attack, Skill or Power.
Unreachable: nothing in this build grants it, no relic, event or card creates Slumbering Essence, so it is defined in the data but unreachable in a run.
Comes from
Nothing in this buildNo relic, event, potion or card grants it yet
Worth knowing
Best cards to enchant
Retain cards are the natural home, since they stay in hand and the discount accumulates. Reap is a 3-cost Retain attack that becomes free after three held turns. Reaper Form is a 3-cost Retain Power that does the same. Snakebite costs 0 after two turns. Sow is free after one. Well-Laid Plans retains a card each turn, which lets a non-Retain card such as Bury slumber too.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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