Defend with Adroit

Adroit

Enchantment
Gain 3 Block.

Adroit bolts a Block gain onto whatever card carries it.

  • Resolves after: the amount resolves after the card's own effect and goes through the normal Block hooks, so Dexterity and Frail change it.
  • Source: only Kifuda hands it out, a Shop relic that on pickup lets you pick up to three cards from your deck, fewer allowed, and stamps each with Adroit 3.
  • Eligible: any playable Attack, Skill or Power qualifies, as long as it holds no other enchantment; a card carries one enchantment only.
Comes from
1 relicKifuda
Number
3from Kifuda

Where it comes from

Best cards to enchant

  • Best target: cards that see play every turn, since the payoff scales with how often the card is played.
  • Bolas: comes back to your hand each turn, so it is 3 Block plus damage for 0 Energy.
  • Shining Strike: returns to the top of your draw pile, so you play it again and again.
  • Particle Wall: already returns to hand and now blocks 12 per play.
  • Claw: costs 0 and multiplies in Claw decks.
  • Skip Powers: they are played once per combat, so Adroit on them is only 3 Block, once.

Other enchantments

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