
Defend
Skill
1
Gain 5 Block.
Adroit
Enchantment
Gain 3 Block.
Adroit bolts a Block gain onto whatever card carries it.
Resolves after: the amount resolves after the card's own effect and goes through the normal Block hooks, so Dexterity and Frail change it.
Source: only Kifuda hands it out, a Shop relic that on pickup lets you pick up to three cards from your deck, fewer allowed, and stamps each with Adroit 3.
Eligible: any playable Attack, Skill or Power qualifies, as long as it holds no other enchantment; a card carries one enchantment only.
Comes from
1 relicKifuda
Number
3from Kifuda
Where it comes from
Best cards to enchant
Best target: cards that see play every turn, since the payoff scales with how often the card is played.
Bolas: comes back to your hand each turn, so it is 3 Block plus damage for 0 Energy.
Shining Strike: returns to the top of your draw pile, so you play it again and again.
Particle Wall: already returns to hand and now blocks 12 per play.
Claw: costs 0 and multiplies in Claw decks.
Skip Powers: they are played once per combat, so Adroit on them is only 3 Block, once.
Other enchantments

CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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