
Defend
Skill
1
Gain 5 Block.
Royally Approved
Enchantment
Adds Innate and Retain: to an Attack or Skill, so the card is in your opening hand every combat and is never discarded at end of turn, letting you play it exactly when you want.
Powers: cannot carry it.
Royal Stamp: the sole source, a Shop relic that on pickup shows the eligible cards in your deck and lets you choose one.
More Innate than hand size: the first draw grows to fit every Innate card you own.
Comes from
1 relicRoyal Stamp
Where it comes from
Best cards to enchant
Best target: expensive or situational cards, which gain the most from arriving on turn 1 and waiting.
Impervious: sits in hand until the big enemy turn.
Offering: 2 Energy and 3 cards on turn 1, or later if Retain lets you wait for a better turn.
Nightmare: a 3-cost card you rarely want on turn 1 but always want eventually.
Comet: becomes a guaranteed opening blow.
Shockwave: can wait until every enemy is out.
Skip: cards that already have Innate, such as Backstab, where only Retain is new.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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