Defend with Nimble

Nimble

Enchantment
Increases Block gained from this card by 2.

Nimble adds its amount to every Block gain the card produces, before Dexterity and Frail are applied.

  • Fits: any card that gains Block, whether Attack, Skill or Power.
  • Fresnel Lens: an Event relic, Fresnel Lens stamps Nimble 2 on every Block card that enters your deck while you hold it. Card rewards, merchant cards and other additions convert, but cards already in the deck stay untouched.
  • Self-Help Book: the middle option of Self-Help Book puts Nimble 2 on one Skill of your choice.
  • Per instance: the bonus applies per Block instance, so a card that gains Block twice in one play collects it twice.
Comes from
2 sources1 relic, 1 event: Fresnel Lens, Self-Help Book
Number
2from Self-Help Book, Fresnel Lens

Where it comes from

Best cards to enchant

  • Best target: cards that block several times, or many times a fight, profit most.
  • Death's Door: gains Block three times when you applied Doom, so Nimble 2 adds 6.
  • Particle Wall: returns to your hand, so every replay is 11 Block for 0.
  • Undeath: copies itself and the copies keep the enchantment.
  • Cloak of Stars and Deflect: free blocks you play every turn.
  • Equilibrium: gets 15 Block and still retains your hand.

Other enchantments

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam