
Defend
Skill
1
Gain 5 Block.
Glam
Enchantment
This card has Replay once per combat.
Glam gives its card Replay for one play per combat.
Timing: the first time you play it, it plays a second time at no extra Energy, then the enchantment switches off until the next fight and the extra text disappears from the card.
Glitter: offered by Nonupeipe in Glory, Glitter enchants every card in every card reward for the rest of the run.
Silken Tress: a cursed offer from Neow, Silken Tress takes all your Gold and enchants only the cards of your next card reward, then goes dormant. Skip that reward and you get nothing.
Limit: a card cannot hold two enchantments.
Comes from
4 sources2 relics, 2 events: Glitter, Silken Tress, Neow, Nonupeipe
Where it comes from
Best cards to enchant
Take reward cards whose single play is expensive or huge. Bludgeon deals 64 across its two plays for 3 Energy. Comet becomes 66 damage plus 6 Weak and 6 Vulnerable for free. Seven Stars wipes the room twice. Uproar also pulls a random Attack from your draw pile with each play. Alignment is 4 Energy for 0. Save the card for a turn where the second play matters.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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