
Strike
Attack
1
Deal 6 damage.
Vigorous
Enchantment
The first time this card is played, it deals 8 additional damage.
First play each combat: attack damage rises by the enchantment's amount, on every hit of that play and on every enemy hit, before Strength and multipliers, then the enchantment sleeps until the next fight. Only Attacks qualify.
Stone of All Time: the single source, appearing only in the second act of a run and only while every player holds a potion.
Pushing the stone: costs 6 HP and enchants one Attack with Vigorous 8.
Lifting the stone: discards a random potion for 10 Max HP.
Comes from
1 eventStone of All Time
Number
8from Stone of All Time
Where it comes from
Best cards to enchant
Best target: multi-hit attacks, which multiply the one-time bonus.
Seven Stars: adds 8 to all seven hits on every enemy, 56 extra per target.
Conflagration: goes from 2 to 10 damage, four times, to all.
Sword Boomerang: hits for 11, three times.
Whirlwind: adds 8 per hit per enemy.
Dramatic Entrance and Backstab: Innate attacks that make the buffed play turn 1 of every fight.
Skip: cards you play many times a fight, since only the first play counts.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
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