
Defend
Skill
1
Gain 5 Block.
Clone
Enchantment
This card can be duplicated at Rest Sites.
Clone does nothing on its own; it is a marker.
Source: Pael's Growth, an Ancient relic Pael offers in the Hive, lets you mark one card on pickup and adds a new option at every rest site.
Choosing it: adds a copy of every Clone-marked card in your deck. Copies are full clones that keep upgrades and the Clone mark itself.
Doubling: the count doubles each time you take the option, one card becomes two, then four, then eight.
Costs a visit: it replaces resting or smithing for that visit, so every use costs a heal or an upgrade.
Order matters: upgrade the marked card before you copy it, since the copies inherit the upgrade.
Comes from
2 sources1 relic, 1 event: Pael's Growth, Pael
Where it comes from
Best cards to enchant
Mark a card you would happily draw several times per fight. Comet is 33 damage for 0 Energy. Adrenaline makes each copy free Energy and cards. Claw wants more Claws, since every play raises them all. Seven Stars turns the deck into a repeatable board wipe. Supercritical gives 4 Energy per copy. Avoid a card whose value drops as the deck grows, such as Grand Finale.
Other enchantments

AdroitGain 3 Block.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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