Defend with Clone

Clone

Enchantment
This card can be duplicated at Rest Sites.

Clone does nothing on its own; it is a marker.

  • Source: Pael's Growth, an Ancient relic Pael offers in the Hive, lets you mark one card on pickup and adds a new option at every rest site.
  • Choosing it: adds a copy of every Clone-marked card in your deck. Copies are full clones that keep upgrades and the Clone mark itself.
  • Doubling: the count doubles each time you take the option, one card becomes two, then four, then eight.
  • Costs a visit: it replaces resting or smithing for that visit, so every use costs a heal or an upgrade.
  • Order matters: upgrade the marked card before you copy it, since the copies inherit the upgrade.
Comes from
2 sources1 relic, 1 event: Pael's Growth, Pael

Where it comes from

Best cards to enchant

Mark a card you would happily draw several times per fight. Comet is 33 damage for 0 Energy. Adrenaline makes each copy free Energy and cards. Claw wants more Claws, since every play raises them all. Seven Stars turns the deck into a repeatable board wipe. Supercritical gives 4 Energy per copy. Avoid a card whose value drops as the deck grows, such as Grand Finale.

Other enchantments

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