
Defend
Skill
1
Gain 5 Block.
Swift
Enchantment
The first time you play this card, draw 3 or 2 or 1 cards.
First play each combat: draw cards equal to the card's amount, after its own effect. The draw is one-shot per fight, and the enchantment switches off until the next combat. Any card type qualifies.
Beautiful Bracelet: an Ancient relic that Nonupeipe adds to its offers only when at least four of your cards can be enchanted, marking three cards of your choice with Swift 3.
Wing Charm: a Shop relic that marks one random card in every card reward with Swift 1.
Self-Help Book: its last option gives Swift 2 to a Power, which fits, since Powers are played once anyway.
Comes from
4 sources2 relics, 2 events: Beautiful Bracelet, Wing Charm, Nonupeipe, Self-Help Book
Number
3, 2 or 1By source. 3: Beautiful Bracelet; 2: Self-Help Book; 1: Wing Charm
Where it comes from
Best cards to enchant
Cheap cards played on sight cash the draw earliest. Slice and Deflect draw for 0 Energy. Boot Sequence and Backstab are Innate, so Swift 3 on them is three extra cards on turn 1 of every fight. Afterimage is an Innate Power for the Self-Help Book option. Alignment refunds the Energy to play what you draw.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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