Defend with Swift

Swift

Enchantment
The first time you play this card, draw 3 or 2 or 1 cards.
  • First play each combat: draw cards equal to the card's amount, after its own effect. The draw is one-shot per fight, and the enchantment switches off until the next combat. Any card type qualifies.
  • Beautiful Bracelet: an Ancient relic that Nonupeipe adds to its offers only when at least four of your cards can be enchanted, marking three cards of your choice with Swift 3.
  • Wing Charm: a Shop relic that marks one random card in every card reward with Swift 1.
  • Self-Help Book: its last option gives Swift 2 to a Power, which fits, since Powers are played once anyway.
Comes from
4 sources2 relics, 2 events: Beautiful Bracelet, Wing Charm, Nonupeipe, Self-Help Book
Number
3, 2 or 1By source. 3: Beautiful Bracelet; 2: Self-Help Book; 1: Wing Charm

Where it comes from

Best cards to enchant

Cheap cards played on sight cash the draw earliest. Slice and Deflect draw for 0 Energy. Boot Sequence and Backstab are Innate, so Swift 3 on them is three extra cards on turn 1 of every fight. Afterimage is an Innate Power for the Self-Help Book option. Alignment refunds the Energy to play what you draw.

Other enchantments

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