
Defend
Skill
1
Gain 5 Block.
Slither
Enchantment
When you draw this card, randomize its cost from 0 to 3.
Cost rerolls on draw: each time a Slither card is drawn into your hand, its cost becomes a random whole number from 0 to 3 for the rest of that combat, and every later draw rolls again.
Unplayable or cost X: cannot carry it.
Average roll: 1.5, so the enchantment lowers expensive cards and raises cheap ones.
Wood Carvings: the only source, in the Overgrowth, appearing while you still own a removable basic card.
Snake carving: enchants one card of any rarity.
Bird and torus carvings: turn a basic card into Peck or into Toric Toughness.
Comes from
1 eventWood Carvings
Where it comes from
Best cards to enchant
The bigger the printed cost, the better the gamble. Banshee's Cry normally costs 9 and now never costs more than 3. Meteor Strike drops from 5 to at most 3. Bury at 4 and Bludgeon at 3 can come out for nothing. Demon Form and Barricade average 1.5 instead of a flat 3. Never put it on a 0 or 1-cost card; the expected cost goes up.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SpiralThis card gains Replay 1.
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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