
Defend
Skill
1
Gain 5 Block.
Spiral
Enchantment
This card gains Replay 1.
Grants Replay 1 permanently: every play of the card is followed by a second play, every time, with no once-per-combat limit and no extra Energy.
Restricted to Basic Strikes and Defends: only cards with the Strike or Defend tag at Basic rarity qualify, so your starting Strikes and Defends are the only candidates.
Spiraling Whirlpool: the single source, in the Underdocks, appearing only while you still own an eligible basic.
Observing: enchants one; drinking instead heals 33 percent of your Max HP.
At base: a Spiral Strike is 12 damage for 1 Energy, 18 upgraded; a Spiral Defend is 10 Block, 16 upgraded.
Worth keeping: a reason to keep one basic card when you thin the deck.
Comes from
1 eventSpiraling Whirlpool
Where it comes from
Best cards to enchant
Anything that rewards card plays or raises the base numbers counts twice. Rage pays 3 Block for each of the two Attack plays. Afterimage gives a Block per play. Panache reaches five plays faster. Strength from Demon Form applies to both hits of a Spiral Strike. The Sealed Throne gains Star twice. Gold Axe counts every play made this combat.
Other enchantments

AdroitGain 3 Block.
CloneThis card can be duplicated at Rest Sites.
CorruptedDeal 50% more damage, but lose 2 HP.
GlamThis card has Replay once per combat.
GoopyThis card gains Exhaust. When played, permanently increase this card's Block by 1.
ImbuedThis card is played automatically at the start of each combat.
InkyThis card deals 1 additional damage and applies 1 Weak.
InstinctThis card's attack damage is doubled.
MomentumIncrease this card's attack damage by 5 this combat when played.
NimbleIncreases Block gained from this card by 2.
Perfect FitWhenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally ApprovedThis card has Innate and Retain.
SharpIncreases damage on this card by ….The number depends on the source
SlitherWhen you draw this card, randomize its cost from 0 to 3.
Slumbering EssenceIf this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's PowerThis card loses Exhaust.
SownThe first time you play this card each combat, gain .
SteadyThis card gains Retain.
SwiftThe first time you play this card, draw … cards.The number depends on the source
Tezcatara's EmberCosts 0, deals 3 additional damage, and gains Eternal.
VigorousThe first time this card is played, it deals 8 additional damage.
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