The Merchant and shop prices
What the Merchant sells, what it costs and how the prices move.
Support your local business.
The Merchant
The Merchant sells cards for 50, 75 or 150 gold by rarity, potions for 50, 75 or 100, relics for 175 to 275, and one card removal that starts at 75 gold and costs 25 more each time you use it in a run.
Every price is nudged by a seeded wobble, one of the five character cards is always half price, Membership Card halves everything, and The Courier takes 20% off and restocks each slot you buy.
What is on the shelf
A normal shop stocks fourteen entries for each player. The card slots are fixed by type, in this order: Attack, Attack, Skill, Skill, Power.

5 cards from your character
Attack
Attack
Skill
Skill
Power
2 colorless cards
Uncommon
Rare
3 relics
Rolled
Rolled
Shop relic
3 potions
Potion
Potion
Potion
1 card removal
One use
- No repeats. Each character slot draws from your character's unlocked pool. Basic cards are out, and so is anything already in another slot, so a shop never shows the same card twice.
- It reads your pity. The roll reads the rare offset that combat rewards build up (see the card reward guide) but does not move it. A run that has gone many packs without a rare also sees more rares in the shop.
- It steps up. If no card of the rolled rarity and type exists, the roll steps up to the next rarity.
- Never upgraded. Shop cards never get the act-based upgrade roll that reward cards get. An upgraded shop card only comes from a relic.
- Colorless costs more. The two colorless slots are one uncommon and one rare colorless card, listed 15% above a character card of the same rarity.
- Your elite relic is safe. Shops pull from the back of the run's shuffled relic list while fights and chests pull from the front. The shop does not take the relic your next elite would have dropped.
- Never sold: five relics refuse the shop.
Amethyst Aubergine, Bowler Hat, Lucky Fysh, Old Coin and The Courier.
Price table
Cards
- Common48 to 52
50 - Uncommon71 to 79
75 - Rare142 to 158
150 - Colorless uncommon82 to 90
86 - Colorless rare163 to 181
172
Wobble5% either way
Potions
- Common48 to 52
50 - Uncommon71 to 79
75 - Rare95 to 105
100
Wobble5% either way
Card removal
- First use+25 per use, no wobble
75 - From Ascension 6+50 per use, no wobble
100
Relics
- Common149 to 201
175 - Uncommon191 to 259
225 - Rare234 to 316
275 - Shop170 to 230
200
Wobble15% either way
- Seeded. The wobble is rolled when the slot is filled, so two players on the same seed see the same prices.
- One gold of slack. The ends of each range can land one gold off because of rounding.
- Before discounts. All prices here are before discounts.
The full price table
| Item | List price | Wobble | What you see |
|---|---|---|---|
| Common card | 50 | 5% | 48 to 52 |
| Uncommon card | 75 | 5% | 71 to 79 |
| Rare card | 150 | 5% | 142 to 158 |
| Colorless uncommon card | 86 (75 x 1.15) | 5% | 82 to 90 |
| Colorless rare card | 172 (150 x 1.15) | 5% | 163 to 181 |
| Common potion | 50 | 5% | 48 to 52 |
| Uncommon potion | 75 | 5% | 71 to 79 |
| Rare potion | 100 | 5% | 95 to 105 |
| Common relic | 175 | 15% | 149 to 201 |
| Uncommon relic | 225 | 15% | 191 to 259 |
| Rare relic | 275 | 15% | 234 to 316 |
| Shop relic | 200 | 15% | 170 to 230 |
| Card removal | 75, then +25 per use | none | 75, 100, 125, 150 ... |
| Card removal at Ascension 6+ | 100, then +50 per use | none | 100, 150, 200, 250 ... |
The sale and the removal counter

One card at half price
When the shop is built, one of the five character card slots is picked at random and marked on sale. Its wobbled price is halved with the remainder dropped.
- Common
50
23 to 26 - Rare
150
71 to 78

Card removal climbs
- One use per shop.
- 75 gold, plus 25 for every removal you have already bought this run: 75, 100, 125, 150.
- With Inflation (Ascension 6 and above) the base is 100 and each use adds 50.
- The count is kept per player. Only shop removals raise it. Removals from events, rewards and relics do not.
Normal: 75, then +25 per useInflation (Ascension 6 and above): 100, then +50 per use
The removal prices as a table
| Shop removal | Normal | Ascension 6+ |
|---|---|---|
| 1 | 75 | 100 |
| 2 | 100 | 150 |
| 3 | 125 | 200 |
| 4 | 150 | 250 |
| 5 | 175 | 300 |
| 6 | 200 | 350 |
Relics that change the shop
- They stack. Both relics change every price, so a rare relic listed at 275 costs 110 with both. Fractions are dropped after the multipliers.
- Shops only. Price changes only count inside a real Merchant room.
The Courier restocks
A card comes back as a card of the same type with its rarity rolled again, and the sale mark is cleared.
A relic comes back with its rarity rolled again, and never as one already on display.
A potion comes back as a fresh potion.
Card removal is the exception and stays one use per visit. The rest of the shop never empties.
Side effects
Meal TicketHeals 15 HP when you walk in.
Maw BankPays 12 gold per floor until the first time you spend gold in a shop. A purchase that costs nothing does not stop it.
Lord's ParasolBuys every stocked card, relic and potion for free the moment you enter.
SozuMakes potion purchases fail.
Molten EggUpgrades the Attacks on display.
Toxic EggUpgrades the Skills on display.
Frozen EggUpgrades the Powers on display.
Fresnel LensEnchants any displayed card that gains Block with Nimble 2.
Foul Potion and the fake merchant
A Foul Potion thrown at the real Merchant is worth 100 gold. Throw it at the impostor instead and you start a fight.

The Merchant???
50 gold a relicYesss, that's the stuff!
The Merchant, hit by a Foul Potion
The nine knock-offs
Anchor???, Blood Vial???, Happy Flower???, Lee's Waffle???, Mango???, Orichalcum???, Snecko Eye???, Strike Dummy??? and Venerable Tea Set???.
- Six of nine. The Merchant??? lays out six of the nine at 50 gold each.
- No discounts. Discounts and Courier restocks do not apply, because the rug is an event room rather than a shop.
Related


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