Slumber Party
FightFight
Monster room in Hive1 in 10 from the normal pool, equal odds
Health
175/180 HPBowlbug (Rock) 45 to 48, Bowlbug (Silk) 40 to 43, Slumbering Beetle 86, rolled when the fight starts. From Ascension 8: Bowlbug (Rock) 46 to 49, Bowlbug (Silk) 41 to 44, Slumbering Beetle 89.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Map rule
Never straight after another Workers fight

15/16
1
1
1
1
1
1
1
1
1
1
1
1
1Weak
/
4/5×2
16/18
2Strength
15
3
14
2
13
1
2
4
6
8
10
12
14
16
18
Turn 1 of 12
The enemies in this fight
How to beat Slumber Party
Three Hive bugs
Bowlbug (Rock): 45 to 48 HP. Headbutts for 15 every turn, but carries Imbalanced: block a Headbutt completely and it falls over, losing its next turn.
Bowlbug (Silk): 40 to 43 HP. Alternates Toxic Spit, 1 Weak, with Thrash for 4 twice, starting with the spit.
Slumbering Beetle: 86 HP, starts asleep behind 15 Plating and 3 Slumber.
Waking the beetle
The beetle loses one Slumber at the end of each of its turns and one more for every unblocked hit it takes. At 0 it wakes, sheds its Plating and Rolls Out for 16 plus 2 Strength every turn after.
Left alone it wakes after its third turn and rolls on the fourth.
Stall, then clear
Fully block the Rock bug each turn to stall it and kill the Silk bug, then the Rock bug, then turn on the beetle.
Hitting the beetle early only wakes it sooner.
At higher Ascension
- Ascension 8+: 46 to 49, 41 to 44 and 89 HP, Plating 18.
- Ascension 9+: Headbutt 16, Thrash 5 per hit, Roll Out 18.
Where it appears
The Rock bug also appears in Bowlbug Swarm and Bowlbugs, the Silk bug in Bowlbug Swarm; the beetle is only here.

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