
Haunt
Haunt (1 Energy, Uncommon, Necrobinder) applies 6 stacks, 8 upgraded, and the stack count is the HP a random enemy loses each time one of your Soul cards is played. The loss is unblockable and ignores Strength and Vulnerable. Copies add stacks, so two Haunts make every Soul cost an enemy 12 HP.
Where it comes from
Cards that apply Haunt

Notes
Only cards that are actually Souls count, not other 0-cost tokens. The target is rolled per Soul, so against a group the damage scatters, while a single enemy takes a steady drain; if no enemy can be hit nothing happens. Soul makers such as Grave Warden, Capture Spirit and Severance feed it, and Devour Life triggers on the same plays.
Changes by version
- Haunt power is now properly categorized as a buff
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.


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