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Lose 6 HP. Gain 41-68 Gold.
HP−6Gold+41 to 68
What the game says
You grab the bag and as soon as you do, a THIRD hand appears and clutches at you!!After a frantic struggle, it releases—the arms and the hole have vanished.


Lose 6 HP. Gain 41-68 Gold.
Add Clumsy to your Deck. Obtain a random Relic.

A relic of any rarity outlasts about 55 gold, and Clumsy is among the mildest curses because it leaves your hand on its own. It is even a bonus with Darkstone Periapt.

This: costs 6 HP, unblockable and unaffected by powers, and pays a gold amount rolled between 41 and 68 when the event opens; the option shows the exact figure.
That: pulls the next relic from your run's relic queue, with rarity rolled the same way as an elite reward, then adds Clumsy to your deck.
Clumsy is Unplayable and Ethereal, so when drawn it wastes that hand slot for one turn and exhausts itself at end of turn.

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.