Sneaky Gremlin
MonsterHealth
12/13 HPAny number from 10 to 14, rolled when the fight starts. From 11 to 15 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Underdocksthe Two Gremlins in a Trenchcoat fight, 1 in 10 from the normal pool.
See fight
Part of
Two Gremlins in a Trenchcoat fightJoins it during the fight.


12/12/13/13Sneaky Gremlin
/
9/10
Turn 1
How to beat Sneaky Gremlin
How it enters
Not on the field at the start: the Underdocks encounter Two Gremlins in a Trenchcoat opens with just the Gremlin Merc.
Merc dies: its Surprise power drops a Sneaky Gremlin and a Fat Gremlin into the room, and any gold the merc stole becomes Heist on the Fat Gremlin.
Fighting the pair
Free swing: the Sneaky Gremlin wastes its first turn, so take one free swing at the pair.
HP: 10 to 14. It dies to almost any attack.
Priority: if the merc stole gold, kill the Fat Gremlin first since it can escape with it. Otherwise finish whichever you can this turn and block the 9-damage Tackle from the other.
Notes
HP: 10 to 14 (11 to 15 at Ascension 8+).
It is listed as a regular monster rather than a minion, so it stays in the fight after the merc that spawned it is gone.
The encounter's gold reward is halved if the Fat Gremlin escapes, and dropped to nothing if it escapes carrying stolen gold.
The stun icon on its first turn is a real skipped turn, not a threat.
Changes by version
- Added or updated SFX
- Added Sneaky Gremlin animations
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.
