Two Gremlins in a Trenchcoat
FightFight
Monster room in Underdocks1 in 10 from the normal pool, equal odds
Health
48/52 HPGremlin Merc 47 to 49, rolled when the fight starts. From Ascension 8: 51 to 53.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.

7/8×2
6/7×2
2Weak
8/9
2Strength
1
20
1
20
1
20
2
1
20
2
1
20
2
1
20
4
/
9/10


Turn 1 of 11
How to beat Two Gremlins in a Trenchcoat
Gremlin Merc and its coat
Gremlin Merc: 47 to 49 HP, with Surprise and 20 Thievery. Cycles Gimme, two hits of 7, Double Smash, two hits of 6 plus 2 Weak, and Hehe for 8 plus 2 Strength, and each attack steals up to 20 gold.
When it dies the coat opens: a Sneaky Gremlin, 10 to 14 HP, and a Fat Gremlin, 13 to 17 HP, appear stunned for a turn. Then the Sneaky one Tackles for 9 and the Fat one flees with everything stolen.
Stop the theft
Kill the Merc fast to stop the theft, then spend the very next turn on the Fat Gremlin: it wakes on its first turn and flees on its second, and killing it first returns all the gold.
Blocking does not stop the theft, so front-load damage.
At higher Ascension
- Ascension 8+: the Merc has 51 to 53 HP and, unusually, its hits already rise to 8, 7 and 9. The gremlins have 11 to 15 and 14 to 18 HP.
- Ascension 9+: only the Tackle changes, to 10.
Where it appears
10 to 20 gold, docked if the Fat Gremlin escapes: half if nothing was stolen, none if it left with your gold. None of the three gremlins appears elsewhere.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.


