Two Gremlins in a Trenchcoat

Fight
Fight
Monster room in Underdocks1 in 10 from the normal pool, equal odds
Health
48/52 HPGremlin Merc 47 to 49, rolled when the fight starts. From Ascension 8: 51 to 53.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.

Turn 1 of 11

How to beat Two Gremlins in a Trenchcoat

Gremlin Merc and its coat

  • Gremlin Merc: 47 to 49 HP, with Surprise and 20 Thievery. Cycles Gimme, two hits of 7, Double Smash, two hits of 6 plus 2 Weak, and Hehe for 8 plus 2 Strength, and each attack steals up to 20 gold.
  • When it dies the coat opens: a Sneaky Gremlin, 10 to 14 HP, and a Fat Gremlin, 13 to 17 HP, appear stunned for a turn. Then the Sneaky one Tackles for 9 and the Fat one flees with everything stolen.

Stop the theft

  • Kill the Merc fast to stop the theft, then spend the very next turn on the Fat Gremlin: it wakes on its first turn and flees on its second, and killing it first returns all the gold.
  • Blocking does not stop the theft, so front-load damage.

At higher Ascension

  • Ascension 8+: the Merc has 51 to 53 HP and, unusually, its hits already rise to 8, 7 and 9. The gremlins have 11 to 15 and 14 to 18 HP.
  • Ascension 9+: only the Tackle changes, to 10.

Where it appears

10 to 20 gold, docked if the Fat Gremlin escapes: half if nothing was stolen, none if it left with your gold. None of the three gremlins appears elsewhere.

Purchase today
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