
Hang
Hang (1 Energy, Rare, Necrobinder) deals 10 damage (13 upgraded) and then marks the target. Only damage from a Hang card is multiplied, by the stack count. The first play adds 2; every later play adds the current amount again, so the multiplier runs 2, 4, 8, 16 and keeps doubling with each Hang that connects.
Where it comes from
Cards that apply Hang

Double the damage ALL Hang cards deal to this enemy.
Double the damage ALL Hang cards deal to this enemy.
Notes
Because the mark lands after the hit, the first Hang always deals plain damage; with an unupgraded card the second does 20, the third 40, the fourth 80. Other Attacks get nothing from it. The counter is capped near a billion in code. It never decays, and it is per enemy, so spreading Hangs across a group wastes them; pick one target and keep replaying the same card.
Changes by version
- Hang power no longer applies to Test Subject when it is killed first
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.


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