
Tank
Tank comes from the multiplayer-only Ironclad Rare Power Tank, 1 Energy or 0 upgraded. When it is applied, every living player teammate receives Guarded tied to you, which halves the powered attack damage they take. You in turn take double damage from powered attacks. It has no stacks, and the doubling stays for the whole combat.
Where it comes from
Cards that apply Tank

Allies take half damage from enemies.
Allies take half damage from enemies.
Notes
Both halves only touch attacks that scale with powers, so unpowered damage is unchanged for everyone. Guarded is removed from your teammates if you die, so a dead Tank protects nobody. Teammates who join the fight after the card is played get nothing; it only checks at application time. Playing a second copy does not double again. It never appears outside multiplayer.
Rules and timing
It only counts damage from Attack cards and enemy attacks. HP loss and damage dealt by relics, potions and other powers do not count.


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