
Inferno
Buff
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 4 damage to ALL enemies.
Inferno (1 Energy, Uncommon, Ironclad) applies 6 stacks, 9 upgraded, and each play also raises the power's self-damage by 1. At the start of your turn you lose that many HP, unblockable. Then, whenever your HP actually drops during your own turn, the power deals damage equal to its stacks to all enemies. The start-of-turn loss itself qualifies, so every turn opens with a burst.
Where it comes from
Cards that apply Inferno

Inferno
Power
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
InfernoAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Notes
Only HP lost while it is your turn counts; enemy attacks on their turn trigger nothing. Every separate loss is a separate burst, so self-damage cards fire it again and again as long as the HP really goes down. The burst ignores Strength and Vulnerable but enemy Block absorbs it. Two copies in one fight mean 12 per trigger at the price of 2 HP each turn.

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