
Corruption
Buff
Two rules for the owner's Skills. Their Energy cost becomes 0, applied in the late cost step so it overrides other cost changes, and after a Skill resolves it goes to the Exhaust Pile instead of the discard through a real Exhaust that fires every on-exhaust trigger. Attacks and Powers are untouched. Source: Corruption, an Ancient Ironclad Power costing 3, or 2 upgraded. Single stack, never decays.
Where it comes from
Cards that apply Corruption

Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.
CorruptionSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.
Notes
What Corruption changes
Because the exhaust is genuine, cards that reward exhausting pay out on every Skill you play.
The cost override happens when cost is read, so a Skill surcharged by Borrowed Time still costs 0 under Corruption.
Skills that already have Exhaust gain nothing extra from the second rule.
Since every Skill you play is gone for the fight, Block cards run out; Attacks and Powers must carry the late turns.

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