
Tag Team
Debuff
The next Attack another player plays on the enemy is played an extra time.
Tag Team is put on an enemy by the multiplayer-only Colorless Attack Tag Team, which deals 11 damage (15 upgraded) first. The debuff waits for the next Attack card played by a different player that either targets this enemy or hits all enemies, and makes it play an extra time. It is consumed right after that Attack, so each Tag Team is good for exactly one bonus play.
Kind
Debuff
DebuffStacks
Yes
Applied by
1 card
Where it comes from
Cards that apply Tag Team

Tag Team
Attack
2
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
The next Attack another player plays on the enemy is played an extra time.
Tag TeamDeal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
The next Attack another player plays on the enemy is played an extra time.
Notes
Each cast is its own instance, so two players can both tag the same enemy and the next qualifying Attack is played 3 times in total. The icon always shows 1. Random-target Attacks and the applier's own Attacks never trigger it. Aim it at the enemy your teammate is about to unload on, and have them lead with their biggest Attack.

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