
Loop
Buff
At the start of your turn, trigger the passive ability of your next Orb.
When your turn begins, the orb at the front of your queue, the one that would be Evoked next, fires its passive ability once per stack, with a short pause between repeats. Loop gives 1 stack, or 2 when upgraded. With no orbs channeled nothing happens.
Where it comes from
Cards that apply Loop

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopAt the start of your turn, trigger the passive ability of your rightmost Orb.
Notes
Every stack hits the same front orb; two stacks do not reach the second orb. A Lightning orb passive deals 3 damage to a random enemy, Frost gives Block, Plasma gives Energy, and Dark adds to its stored damage. Casting Loop twice stacks to 2 or more triggers. Because it runs on the front orb, ordering your channels decides which passive gets repeated.

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