Living Fog
FightFight
Monster room in Underdocks1 in 10 from the normal pool, equal odds
Health
80/82 HPLiving Fog 80. From Ascension 8: 82.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.

8/9
7/7/8/8Gas Bomb
1
8/9
7/7/8/8Gas Bomb
1
8/9
7/7/8/8Gas Bomb
1
8/9
7/7/8/8Gas Bomb
1
8/9
7/7/8/8Gas Bomb
1
7/7/8/8Gas Bomb
8/9
1Smoggy
80/80/82/82Living Fog
8/9
1
8/9
1
8/9
1
8/9
1
8/9
1
8/9
1Smoggy
5/6
Gas Bomb
8/9
Turn 1 of 12
The enemies in this fight
How to beat Living Fog
Living Fog and Gas Bombs
Living Fog: 80 HP, breeds Gas Bombs. Turn one is Advanced Gas, 8 damage plus Smoggy for the whole fight: after you play a Skill, every other Skill you own is marked Smog until the turn ends, so you get one Skill per turn.
From turn two it alternates Bloat, which adds a Gas Bomb to a free slot and hits for 5, and Super Gas Blast for 8.
A Gas Bomb has 7 HP, is a Minion, and on its first turn explodes for 8 and dies.
The rhythm
The rhythm is 5 damage on Bloat turns and 16 on Blast turns once a bomb is ticking.
Kill each bomb on the turn it appears, 7 HP for 8 damage prevented, or block the 16 and ignore them.
Smoggy makes your one Skill count: play the biggest Block card in hand and get the rest from Attacks, Powers and relics.
The fog is the only target that matters. The bombs leave with it.
At higher Ascension
- Ascension 8+: 82 HP, bombs 8 HP.
- Ascension 9+: Advanced Gas and Super Gas Blast 9, Bloat 6, explosion 9.
Where it appears
Five bomb slots cap the bombs at five; neither monster appears elsewhere.

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