Exoskeletons

Fight
Fight
Monster room in Hive1 in 4 from the weak pool, equal odds (the first 2 fights)
Health
78/81 HPEach Exoskeleton 24 to 28, rolled when the fight starts. From Ascension 8: 25 to 29 each.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Map rule
Never straight after another Exoskeletons fight

Turn 1 of 12

The enemies in this fight

How to beat Exoskeletons

Three Exoskeletons

  • Exoskeleton: three of them, 24 to 28 HP each, with 9 Hard to Kill apiece, which caps every hit against them at 9.
  • Moves: Skitter, three hits of 1, Mandibles for 8, and Enrage for 2 Strength. Mandibles always leads into Enrage.
  • The first slot opens with Skitter, the second with Mandibles, the third with Enrage, then each rolls between Skitter and Mandibles without repeating.

Hit count is the lesson

  • The lesson of this early fight is hit count: three 9-point hits kill a bug, one 27-point hit only dents it. Strikes and cheap attacks do the work, expensive single hits are wasted.
  • Kill the one that Enraged first, then whichever shows a Mandibles intent, and let the Skitters through while you swing, since 3 damage a turn is nothing next to a Mandibles at 12 after two Enrages.
  • Without multi-hit, plan on five or six turns and pace your Block.

At higher Ascension

  • Ascension 8+: each has 25 to 29 HP.
  • Ascension 9+: Mandibles deals 9 and Skitter becomes four hits of 1.

Where it appears

A fourth bug joins in Many Exoskeletons. The third bug always buffs on turn 1 and swings on turn 2 at the earliest.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam