Power Card Tier List
109 Cards

Abrasive
Power
3
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Gain 1 Dexterity.
Gain 4 Thorns.

Accelerant
Power
1
Poison is triggered 1 additional time.

Accuracy
Power
1
Shivs deal 4 additional damage.

Afterimage
Power
1
Whenever you play a card, gain 1 Block.

Aggression
Power
1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Arsenal
Power
1
Whenever you create a card, gain 1 Strength.

Automation
Power
1
Every 10 cards you draw, gain .

Barricade
Power
3
Block is not removed at the start of your turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.

Buffer
Power
2
Prevent the next time you would lose HP.

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.

Calcify
Power
1
Osty's attacks deal 4 additional damage.

Call of the Void
Power
1
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.

Capacitor
Power
1
Gain 2 Orb Slots.

Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.

Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.

Countdown
Power
1
At the start of your turn, apply 6 Doom to a random enemy.

Creative AI
Power
3
At the start of your turn, add a random Power into your Hand.

Crimson Mantle
Power
1
At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty
Power
1
Vulnerable enemies take an additional 25% damage.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Defragment
Power
1
Gain 1 Focus.

Demesne
Power
3
Ethereal.
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.

Demon Form
Power
3
At the start of your turn, gain 2 Strength.

Devour Life
Power
1
Whenever you play a Soul, Summon 1.

Echo Form
Power
3
Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.

Entropy
Power
1
At the start of your turn, Transform 1 card in your Hand.

Envenom
Power
2
Whenever an Attack deals unblocked damage, apply 1 Poison.

Eternal Armor
Power
3
Gain 9 Plating.

Fan of Knives
Power
2
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Add 4 Shivs into your Hand.

Fasten
Power
1
Gain an additional 4 Block from Defend cards.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Footwork
Power
1
Gain 2 Dexterity.

Forbidden Grimoire
Power
2
At the end of combat, you may remove a card from your Deck.
Eternal.
Eternal.

Friendship
Power
1
Lose 2 Strength.
Gain at the start of each turn.
Gain at the start of each turn.

Furnace
Power
1
At the start of your turn, Forge 5.

Genesis
Power
2
At the start of your turn, gain .

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hammer Time
Power
2
Whenever you Forge, all allies Forge as well.

Haunt
Power
1
Whenever you play a Soul, a random enemy loses 6 HP.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.

Inferno
Power
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Infinite Blades
Power
1
At the start of your turn, add 1 Shiv into your Hand.

Inflame
Power
1
Gain 2 Strength.

Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.

Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.

Lethality
Power
1
Ethereal.
The first Attack each turn deals 50% additional damage.
The first Attack each turn deals 50% additional damage.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.

Machine Learning
Power
1
At the start of your turn, draw 1 additional card.

Master Planner
Power
2
When you play a Skill, it gains Sly.

Mayhem
Power
2
At the start of your turn, play the top card of your Draw Pile.

Monarch's Gaze
Power
2
Whenever you attack an enemy, it loses 1 Strength this turn.

Necro Mastery
Power
2
Summon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.

Neurosurge
Power
0
Gain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.

Neutron Aegis
Power
1
5
Gain 8 Plating.

Nostalgia
Power
1
The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Noxious Fumes
Power
1
At the start of your turn, apply 2 Poison to ALL enemies.

Orbit
Power
2
Every 4 you spend,
gain .
gain .

Outbreak
Power
1
Every 3 times you apply Poison, deal 11 damage to ALL enemies.

Pagestorm
Power
1
Whenever you draw an Ethereal card, draw 1 card.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Parry
Power
1
Sovereign Blade now gains 10 Block.

Phantom Blades
Power
1
Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
The first Shiv you play each turn deals 9 additional damage.

Pillar of Creation
Power
1
Whenever you create a card, gain 3 Block.

Prep Time
Power
1
At the start of your turn, gain 4 Vigor.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Pyre
Power
2
Gain at the start of each turn.

Reaper Form
Power
3
Whenever Attacks deal damage, apply that much Doom.

Rolling Boulder
Power
3
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

Royalties
Power
1
At the end of combat, gain 30 Gold.

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.

Seeking Edge
Power
1
Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Sovereign Blade now deals damage to ALL enemies.

Sentry Mode
Power
2
At the start of your turn, add 1 Sweeping Gaze into your Hand.

Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.

Shroud
Power
1
Whenever you apply Doom, gain 2 Block.

Sleight of Flesh
Power
2
Whenever you apply a debuff to an enemy, they take 9 damage.

Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.

Sneaky
Power
2
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Whenever another player attacks an enemy, gain 1 Block.

Spectrum Shift
Power
2
At the start of your turn, add 1 random Colorless card into your Hand.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.

Spirit of Ash
Power
1
Whenever you play an Ethereal card, gain 4 Block.

Stampede
Power
2
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Stone Armor
Power
1
Gain 4 Plating.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.

Stratagem
Power
1
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Subroutine
Power
1
Whenever you play a Power, gain .

Sword Sage
Power
2
Sovereign Blade gains Replay 1.

Tank
Power
1
Take double damage from enemies.
Allies take half damage from enemies.
Allies take half damage from enemies.

The Sealed Throne
Power
1
3
Whenever you play a card, gain .

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Tools of the Trade
Power
1
At the start of your turn, draw 1 card and discard 1 card.
Tracking
Power
2
Weak enemies take double damage from Attacks.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.

Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.

Vicious
Power
1
Whenever you apply Vulnerable, draw 1 card.

Void Form
Power
3
Ethereal.
End your turn.
The first 2 cards you play each turn are free to play.
End your turn.
The first 2 cards you play each turn are free to play.

Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.

Wraith Form
Power
3
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
At the start of your turn, lose 1 Dexterity.

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