Defect Card Tier List
88 Cards

Adaptive Strike
Attack
2
Deal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Add a 0 copy of this card into your Discard Pile.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.

Beam Cell
Attack
0
Deal 3 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.

Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Gain 10 Block.
Exhaust.

Buffer
Power
2
Prevent the next time you would lose HP.

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

Capacitor
Power
1
Gain 2 Orb Slots.

Chaos
Skill
1
Channel 1 random Orb.

Charge Battery
Skill
1
Gain 7 Block.
Next turn, gain .
Next turn, gain .

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.

Claw
Attack
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.

Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Channel 1 Frost.

Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.

Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.

Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Draw 1 card.

Creative AI
Power
3
At the start of your turn, add a random Power into your Hand.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Defend
Skill
1
Gain 5 Block.

Defragment
Power
1
Gain 1 Focus.

Double Energy
Skill
1
Double your Energy.
Exhaust.
Exhaust.

Dualcast
Skill
1
Evoke your rightmost Orb twice.

Echo Form
Power
3
Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.

Energy Surge
Skill
1
ALL players gain .
Exhaust.
Exhaust.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.

FTL
Attack
0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.

Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.

Genetic Algorithm
Skill
1
Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Permanently increase this card's Block by 3.
Exhaust.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

Go for the Eyes
Attack
0
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
If the enemy intends to attack, apply 1 Weak.

Gunk Up
Attack
1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.

Hologram
Skill
1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Put a card from your Discard Pile into your Hand.
Exhaust.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.

Hyperbeam
Attack
2
Deal 28 damage to ALL enemies.
Lose 3 Focus.
Lose 3 Focus.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Ignition
Skill
1
Another player Channels Plasma.
Exhaust.
Exhaust.

Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.

Leap
Skill
1
Gain 9 Block.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.

Machine Learning
Power
1
At the start of your turn, draw 1 additional card.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Momentum Strike
Attack
1
Deal 10 damage.
Reduce this card's cost to 0 .
Reduce this card's cost to 0 .

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.

Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

Overclock
Skill
0
Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Rocket Punch
Attack
2
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.

Scavenge
Skill
1
Exhaust a card.
Next turn, gain .
Next turn, gain .

Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Exhaust.

Skim
Skill
1
Draw 3 cards.

Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.

Strike
Attack
1
Deal 6 damage.

Subroutine
Power
1
Whenever you play a Power, gain .

Sunder
Attack
3
Deal 24 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .

Supercritical
Skill
0
Gain 4.
Exhaust.
Exhaust.

Sweeping Beam
Attack
1
Deal 6 damage to ALL enemies.
Draw 1 card.
Draw 1 card.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.

Synthesis
Attack
2
Deal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .

Tempest
Skill
X
Channel X Lightning.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.

TURBO
Skill
0
Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.

Uproar
Attack
2
Deal 6 damage twice.
Play a random Attack from your Draw Pile.
Play a random Attack from your Draw Pile.

Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.

White Noise
Skill
1
Add a random Power into your Hand. It's free to play this turn.
Exhaust.
Exhaust.

Zap
Skill
1
Channel 1 Lightning.

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