Colorless Card Tier List
64 Cards

Alchemize
Skill
1
Procure a random potion.
Exhaust.
Exhaust.

Anointed
Skill
1
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Exhaust.

Automation
Power
1
Every 10 cards you draw, gain .
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.

Beat Down
Skill
3
Play 3 random Attacks from your Discard Pile.

Believe in You
Skill
0
Another player gains .

Bolas
Attack
0
Deal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.

Catastrophe
Skill
2
Play 2 random cards from your Draw Pile.

Coordinate
Skill
1
Give another player 5 Strength this turn.

Dark Shackles
Skill
0
Enemy loses 9 Strength this turn.
Exhaust.
Exhaust.

Discovery
Skill
1
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Exhaust.

Dramatic Entrance
Attack
0
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Deal 11 damage to ALL enemies.
Exhaust.

Entropy
Power
1
At the start of your turn, Transform 1 card in your Hand.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Eternal Armor
Power
3
Gain 9 Plating.

Fasten
Power
1
Gain an additional 4 Block from Defend cards.

Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Draw 1 card.

Fisticuffs
Attack
1
Deal 7 damage.
Gain Block equal to damage dealt.
Gain Block equal to damage dealt.

Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Draw 1 card.

Gang Up
Attack
1
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Deals 5 additional damage for each time another player has attacked the enemy this turn.

Gold Axe
Attack
1
Deal damage equal to the number of cards played this combat.

Hand of Greed
Attack
2
Deal 20 damage.
If Fatal, gain 20 Gold.
If Fatal, gain 20 Gold.

Hidden Gem
Skill
1
A random card without Replay in your Draw Pile gains Replay 2.

Huddle Up
Skill
1
ALL players draw 2 cards.
Exhaust.
Exhaust.

Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.

Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.

Jack of All Trades
Skill
0
Add 1 random Colorless card into your Hand.
Exhaust.
Exhaust.

Jackpot
Attack
3
Deal 25 damage.
Add 3 random 0 cards into your Hand.
Add 3 random 0 cards into your Hand.

Knockdown
Attack
3
Deal 10 damage.
The enemy takes double damage from other players this turn.
The enemy takes double damage from other players this turn.

Lift
Skill
1
Give another player 11 Block.

Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.

Mayhem
Power
2
At the start of your turn, play the top card of your Draw Pile.

Mimic
Skill
1
Gain Block equal to the Block on another player.
Exhaust.
Exhaust.

Mind Blast
Attack
1
Innate.
Deal damage equal to the number of cards in your Draw Pile.
Deal damage equal to the number of cards in your Draw Pile.

Nostalgia
Power
1
The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Omnislice
Attack
0
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Damage ALL other enemies equal to the damage dealt.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.

Prep Time
Power
1
At the start of your turn, gain 4 Vigor.

Production
Skill
0
Gain .
Exhaust.
Exhaust.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Rally
Skill
2
ALL players gain 12 Block.

Rend
Attack
2
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Deals 5 additional damage for each unique debuff on the enemy.

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Rolling Boulder
Power
3
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Exhaust.

Secret Technique
Skill
0
Put a Skill from your Draw Pile into your Hand.
Exhaust.
Exhaust.

Secret Weapon
Skill
0
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Exhaust.

Seeker Strike
Attack
1
Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.

Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Exhaust.

Splash
Skill
1
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.

Stratagem
Power
1
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Tag Team
Attack
2
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
The next Attack another player plays on the enemy is played an extra time.

The Bomb
Skill
2
At the end of 3 turns, deal 40 damage to ALL enemies.

The Gambit
Skill
0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
If you take unblocked attack damage this combat, die.

Thinking Ahead
Skill
0
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.

Thrumming Hatchet
Attack
1
Deal 11 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

Ultimate Defend
Skill
1
Gain 11 Block.

Ultimate Strike
Attack
1
Deal 14 damage.

Volley
Attack
X
Deal 10 damage to a random enemy X times.

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