Diamond Diadem

Diamond Diadem

Buff
Enemies deal 50% less damage this turn.

The ancient relic Diamond Diadem hands out this power at the end of your turn whenever you played 2 or fewer cards that turn. It multiplies every powered attack against you by 0.5, then removes itself at the end of the enemy turn. It is a single stack and cannot grow.

Kind
Diamond DiademBuff
Stacks
No
Wears off
All at onceEnd of the enemies' turn
Applied by
1 relic

Where it comes from

Relics that apply Diamond Diadem

Notes

The relic shows a counter of cards played this turn; it resets each turn and after combat. Playing nothing counts. Unpowered damage, such as Poison, Demise or your own self-damage, is not halved. The halving is applied before Block is subtracted, so a small Block card on a two-card turn stretches a long way.

Rules and timing

  • It is removed at the end of the enemies' turn, whoever has it.
  • It only counts damage from Attack cards and enemy attacks. HP loss and damage dealt by relics, potions and other powers do not count.

Changes by version

  1. 8 Jan 2026Bug fixInternal playtest
    Removed Diamond Diadem power title

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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