
Diamond Diadem
Buff
Enemies deal 50% less damage this turn.
The ancient relic Diamond Diadem hands out this power at the end of your turn whenever you played 2 or fewer cards that turn. It multiplies every powered attack against you by 0.5, then removes itself at the end of the enemy turn. It is a single stack and cannot grow.
Kind
Buff
BuffStacks
No
Wears off
All at onceEnd of the enemies' turn
Applied by
1 relic
Where it comes from
Relics that apply Diamond Diadem
Notes
The relic shows a counter of cards played this turn; it resets each turn and after combat. Playing nothing counts. Unpowered damage, such as Poison, Demise or your own self-damage, is not halved. The halving is applied before Block is subtracted, so a small Block card on a two-card turn stretches a long way.
Rules and timing
- It is removed at the end of the enemies' turn, whoever has it.
- It only counts damage from Attack cards and enemy attacks. HP loss and damage dealt by relics, potions and other powers do not count.
Changes by version
- Removed Diamond Diadem power title
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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